AI Insights · Timothy · July 2022
Top 5 Third Person Games on Android in Costa Rica: Q2 2022
Discover the performance trends of top third-person games on Android in Costa Rica during Q2 2022. Learn about weekly downloads, revenue, and active users for these popular games.
In the second quarter of 2022, third-person games on the Android platform in Costa Rica saw varied performance trends. Here’s an overview of the top five games based on their weekly downloads, revenue, and active users.
Free Fire: 7th Anniversary from Garena International I had a dynamic quarter. Weekly revenue peaked at around $29.9K in late April and showed some fluctuations, ending the quarter at approximately $18.1K. Downloads also varied, with a high of 8.1K in late May and a consistent pattern around 6K to 7K towards the end of the quarter. Active users remained strong, reaching over 512K by the end of June.
Free Fire MAX, another title from Garena International I, demonstrated steady performance. Revenue reached its highest at about $10.6K in late April, tapering to around $6.2K by the end of the quarter. Downloads saw a peak of 3.8K in late May, with a general range of 2K to 3K in subsequent weeks. Active users grew steadily, peaking at over 51K by the end of June.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced modest revenue, peaking at approximately $4.4K at the end of March and stabilizing around $1.8K by the end of June. Downloads fluctuated between 600 and 900, with a peak of 780 in the last week of June. Active users remained relatively steady, hovering around 13K throughout the quarter.
Saint Seiya Awakening: KOTZ from Yoozoo (Singapore) Pte. Ltd. saw lower revenue compared to other titles, peaking at about $1.7K in late June. Downloads were minimal, peaking at 39 in late May. Active users showed slight fluctuations, ending the quarter with around 2K.
Stumble Guys from Scopely had an impressive quarter. Revenue increased significantly, peaking at about $2.6K in the last week of June. Downloads soared, reaching a high of 25K in mid-June. Active users followed a similar upward trend, ending the quarter with nearly 144K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.